論文

HCI研究室の出版物

    • Temaneki: Map-Based Collaboration Tool for Consensus-Building in Student-Run Festival Management Teams.

      Yuki Abe, Hikaru Tsujiguchi, Daisuke Sakamoto, and Tetsuo Ono.

      In Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems (CHI EA '24). Association for Computing Machinery, New York, NY, USA, Article 311, 1–8.

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    • Understanding Privacy-friendly Design of Robot Eyes.

      Maino Shinohara, Daisuke Sakamoto, Tetsuo Ono, and James Everett Young.

      In Proceedings of the 11th International Conference on Human-Agent Interaction (HAI '23). Association for Computing Machinery, New York, NY, USA, 133–141.

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    • Gino .Aiki: Mixed Reality-based Physical Motor Skill Training in Aikido.

      Yuto Suzuki, Daisuke Sakamoto, and Tetsuo Ono.

      In 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). IEEE, 519-524.

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    • Perception of Emotional Relationships by Observing Body Expressions between Multiple Robots.

      Kazuki Mizumaru, Daisuke Sakamoto, and Tetsuo Ono.

      In Proceedings of the 10th International Conference on Human-Agent Interaction (HAI '22). Association for Computing Machinery, New York, NY, USA, 203–211.

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    • Angel and Devil Robots: Personifying a Dilemma to Influence Willpower.

      Kento Goto, Kazuki Mizumaru, Daisuke Sakamoto, and Tetsuo Ono.

      In Proceedings of the 10th International Conference on Human-Agent Interaction (HAI '22). Association for Computing Machinery, New York, NY, USA, 260–262.

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    • Perspective-taking of Virtual Agents for Promoting Prosocial Behaviors.

      Chenlin Hang, Tetsuo Ono, and Seiji Yamada.

      In Proceedings of the 10th International Conference on Human-Agent Interaction (HAI '22). Association for Computing Machinery, New York, NY, USA, 236–238.

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    • Kuiper Belt: Utilizing the “Out-of-natural Angle” Region in the Eye-gaze Interaction for Virtual Reality.

      Myungguen Choi, Daisuke Sakamoto, and Tetsuo Ono.

      In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (CHI '22). Association for Computing Machinery, New York, NY, USA, Article 357, 1–17.

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    • ADioS: Angel and Devil on the Shoulder for Encouraging Human Decision Making.

      Kento Goto, Kazuki Mizumaru, Daisuke Sakamoto, and Tetsuo Ono.

      In Proceedings of the 2022 ACM/IEEE International Conference on Human-Robot Interaction (HRI '22). IEEE Press, 1192–1193.

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    • A Subtle Effect of Inducing Positive Words by Playing Web-Based Word Chain Game.

      Naoki Osaka, Kazuki Mizumaru, Daisuke Sakamoto, and Tetsuo Ono.

      In Proceedings of the 9th International Conference on Human-Agent Interaction (HAI '21). Association for Computing Machinery, New York, NY, USA, 267–271.

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    • Designing Nudge Agents that Promote Human Altruism.

      Chenlin Hang, Tetsuo Ono, and Seiji Yamada.

      In Social Robotics: 13th International Conference, ICSR 2021, Singapore, Singapore, November 10–13, 2021, Proceedings. Springer-Verlag, Berlin, Heidelberg, 375–385.

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    • Designing Hand Gesture Sequence Recognition Technique for Input While Grasping an Object.

      Sho Mitarai, Nagisa Munekata, Daisuke Sakamoto, and Tetsuo Ono

      Transactions of the Virtual Reality Society of Japan 26 (4), 333-344.

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    • MagneTrack: Magnetic Field Separation Method for Continuous and Simultaneous 1-DOF Tracking of Two-magnets.

      Takehiro Abe and Daisuke Sakamoto.

      In Proceedings of the 23rd International Conference on Mobile Human-Computer Interaction (MobileHCI '21). Association for Computing Machinery, New York, NY, USA, Article 1, 1–11.

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    • Bubble Gaze Cursor + Bubble Gaze Lens: Applying Area Cursor Technique to Eye-Gaze Interface.

      Myungguen Choi, Daisuke Sakamoto, and Tetsuo Ono.

      In ACM Symposium on Eye Tracking Research and Applications (ETRA '20 Full Papers). Association for Computing Machinery, New York, NY, USA, Article 11, 1–10.

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    • How Agents Provide Sports Motivation: Impression Ratings of Videos in Sport Climbing.

      Daichi Katsura, Subaru Ouchi, Daisuke Sakamoto, and Tetsuo Ono.

      In Proceedings of the 8th International Conference on Human-Agent Interaction (HAI '20). Association for Computing Machinery, New York, NY, USA, 254–256.

      Paper

    • Stop doing it! Approaching Strategy for a Robot to Admonish Pedestrians, The 14th Annual ACM/IEEE International Conference on Human Robot Interaction.

      Kazuki Mizumaru, Satoru Satake, Takayuki Kanda, and Tetsuo Ono.

      In Proceedings of the 14th ACM/IEEE International Conference on Human-Robot Interaction (HRI '19). IEEE Press, 449–457.

      Paper Project page 🏆 Best Paper Nominee.

    • SCAN: Indoor Navigation Interface on a User-Scanned Indoor Map. In Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services.

      Kenji Suzuki, Daisuke Sakamoto, Sakiko Nishi, and Tetsuo Ono.

      In Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI '19). Association for Computing Machinery, New York, NY, USA, Article 66, 1–6.

      Paper Project page 🏆 Best Demo Award - People's Choice.

    • Should Speech Dialogue System Use Honorific Expression? Comparative Study on Understanding Impressions of Different Politeness Utterances.

      Subaru Ouchi, Kazuki Mizumaru, Daisuke Sakamoto, and Tetsuo Ono.

      In Proceedings of the 7th International Conference on Human-Agent Interaction (HAI '19). Association for Computing Machinery, New York, NY, USA, 232–233.

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    • Desired Agent Embodiment in Various Smart House Tasks.

      Lei Ma, Daisuke Sakamoto, and Tetsuo Ono.

      In Proceedings of the 7th International Conference on Human-Agent Interaction (HAI '19). Association for Computing Machinery, New York, NY, USA, 324–326.

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    • Interactive 360-Degree Glasses-Free Tabletop 3D Display.

      Motohiro Makiguchi, Daisuke Sakamoto, Hideaki Takada, Kengo Honda, and Tetsuo Ono.

      In Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology (UIST '19). Association for Computing Machinery, New York, NY, USA, 625–637.

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    • MyoTilt: A Target Selection Method for Smartwatches using the Tilting Operation and Electromyography.

      Hiroki Kurosawa, Daisuke Sakamoto, and Tetsuo Ono.

      In Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI '18). Association for Computing Machinery, New York, NY, USA, Article 43, 1–11.

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    • Pressure-sensitive Zooming-out Interfaces for One-handed Mobile Interaction.

      Kenji Suzuki, Ryuuki Sakamoto, Daisuke Sakamoto, and Tetsuo Ono.

      In Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI '18). Association for Computing Machinery, New York, NY, USA, Article 30, 1–8.

      Paper

    • Semi-automated Web advertisement design system with Interactive particle swarm optimization.

      Makoto Kimura and Tetsuo Ono.

      The Twenty-Second International Symposium on Artificial Life and Robotics(AROB 22nd '17)

      Paper Project page 🏆 Young Author Award

    • Using a Human-Agent Interaction Model to Consider the Interaction of Humans and Music-Generation Systems.

      Benjamin Luke Evans, Nagisa Munekata, and Tetsuo Ono.

      In Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction (HRI '17). Association for Computing Machinery, New York, NY, USA, 115–116.

      Paper

    • Deployment of an Interactive JavaScript Application to Aid in Understanding the Digitalization of Sound.

      Benjamin Luke Evans, Izumi Fuse, Nagisa Munekata, and Tetsuo Ono.

      The Journal of Information and Systems in Education, 2016, Volume 15, Issue 1, Pages 42-47

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    • A Social Robot in a Human-Animal Relationship at Home: A Field Study.

      Haruka Kasuga, Daisuke Sakamoto, Nagisa Munekata, and Tetsuo Ono.

      In Proceedings of the 5th International Conference on Human Agent Interaction (HAI '17). Association for Computing Machinery, New York, NY, USA, 61–69.

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    • Mutual Adaptation between a Human and a Robot Based on Timing Control of Sleep-time.

      Masahiro Kitagawa, Benjamin Luke Evans, Nagisa Munekata, and Tetsuo Ono.

      In Proceedings of the Fourth International Conference on Human Agent Interaction (HAI '16). Association for Computing Machinery, New York, NY, USA, 353–354.

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    • Human beings as Particles in PSO.

      Makoto Kimura and Tetsuo Ono.

      In Proceedings of the twenty-first international symposium on Artificial Life and Robotics (AROB 2016), GS5-3.

    • Robot Behavior Control System based on User's Attitude using SCL.

      Nagisa Munekata, Megumi Tsujimoto, and Tetsuo Ono.

      In Proceedings of 2015 24th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN), 2015, pp. 197-201.

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    • AutoChorus Creator: four-part chorus generator with musical feature control, using search spaces constructed from rules of music theory

      Benjamin Evans, Satoru Fukayama, Masataka Goto, Nagisa Munekata, and Tetsuo Ono.

      In Joint Proceedings of the 40th International Computer Music Conference (ICMC 2014), and the 11th Sound and Music Computing Conference (SMC 2014), Athens, Greece. 1016 - 1023

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    • Unification of Demonstrative Pronouns in a Small Group Guided by a Robot

      Ichijo Takashi, Munekata Nagisa, and Ono Tetsuo

      In Proceedings of the second international conference on Human-agent interaction (HAI '14). Association for Computing Machinery, New York, NY, USA, 229–232.

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    • Correlation analysis between financial data and patent score based on HITS algorithm

      H.Nonaka, D.Kubo, M.Kimura, T.Ota, S.Masuyama.

      2014 IEEE International Technology Management Conference, 2014, 1-4,

      Paper

    • Daily Support Robots that Move on Me.

      Tamami Saga, Nagisa Munekata, and Tetsuo Ono

      In SIGGRAPH Asia 2014 Emerging Technologies (SA '14). Association for Computing Machinery, New York, NY, USA, Article 5, 1–3.

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    • Daily support robots that move on the body

      Tamami Saga, Nagisa Munekata, and Tetsuo Ono

      In Proceedings of the second international conference on Human-agent interaction (HAI '14). Association for Computing Machinery, New York, NY, USA, 29–34.

      Paper

    • ExciTube: Video Player for Sharing Viewer's Excitement

      Takumi Shirokura, Nagisa Munekata, and Tetsuo Ono

      In Proceedings of the International Conference on Physiological Computing Systems (PhyCS 2014), 315-322.

      Paper

    • Does the Audience Hear My Heart? -Comparing the Physiological Responses of Listeners with Those of the Composer

      Benjamin Luke Evans, Nagisa Munekata, and Tetsuo Ono

      In Proceedings of the International Conference on Physiological Computing Systems (PhyCS 2014), 161-166.

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    • AffectiView: Mobile Video Camera Application using Physiological Data

      Takumi Shirokura, Nagisa Munekata, and Tetsuo Ono.

      In Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia (MUM '13). Association for Computing Machinery, New York, NY, USA, Article 31, 1–4.

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    • Entrainment Effect Caused by Joint Attention of Two Robots

      Takashi Ichijo, Nagisa Munekata, Kazuo Hiraki, and Tetsuo Ono.

      In Proceedings of the 2014 ACM/IEEE international conference on Human-robot interaction (HRI '14). Association for Computing Machinery, New York, NY, USA, 178–179.

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    • Probabilistic Flows of Inhabitants in Urban Areas and Self-Organization in Housing Markets

      Takao Hishikawa and Jun-ichi Inoue

      Econophysics and Data Driven Modelling of Market Dynamics. New Economic Windows. Springer, Cham, 978-3-319-08472-5, 28 January 2015.

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    • Statistical Mechanical Analysis of Human Resource Allocation by Means of Chiral Potts Spin Glass

      He Chen and Jun-ichi Inoue

      ESHIA Winter Workshop 2013,

      Paper

    • probabilistic Labor Markets:From a toy Model to date-driven complex systems

      陳鶴

      Asia-Pacific econophysics conference 2012

    • Modeling television commercial advertisemento markets:To zap or not to zap,that is the quesion for sponsores of TV Programs

      Hiroyuki Kyan and Jun-ichi Inoue

      2012 IEEE/SICE International Symposium on System Integration (SII), 2012, 816-823

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    • Implementation of context-adaptive physical imitation between Humans and Robots

      2011 RO-MAN, 2011, 187-191.

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    • Statistical Mechanics of Labor Markets

      He Chen and Jun-ichi Inoue

      Springer, Milan, ISBN978-88-470-2552-3

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    • Universal Game based on Traditional Children's outdoor Games

      Nakamura, T., Munekata, N., Nakamura, F., Ono, T., Matsubara, H.

      Springer, Berlin, Heidelberg, 978-3-642-24500-8_7

      Paper

    • Humanoids that can feel the mood: Realization of smooth communications between humans and robots using, tweets produce by Talking Social Space

      Takao Hishikawa, Akihiro Okayama, N. Munekata, T. Ono.

      Produced by Talking Social Space, Humanoids 2011,IEEE RAS.

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