Conference and Workshop Papers (1997- )

    2019
  • Kazuki Mizumaru, Satoru Satake, Takayuki Kanda, Tetsuo Ono (2019). Stop doing it! Approaching Strategy for a Robot to Admonish Pedestrians, The 14th Annual ACM/IEEE International Conference on Human Robot Interaction (HRI'19). Acceptance rate = [24%]
    2018
  • Hiroki Kurosawa, Daisuke Sakamoto, Tetsuo Ono (2018). MyoTilt: Target Selection Method on Smartwatches using Tilting Operation and Electromyography, 20th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI 2018), Article 43, 11 pages. Acceptance rate = 50/213 = [23.4%]
    doi: 10.1145/3229434.3229457
  • Kenji Suzuki, Ryuuki Sakamoto, Daisuke Sakamoto, Tetsuo Ono (2018). Pressure-sensitive Zooming-out Interfaces for One-handed Mobile Interaction, 20th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI 2018), Article 30, 8 pages. Acceptance rate = 50/213 = [23.4%]
    doi: 10.1145/3229434.3229446
  • Masaki Nishino, Junichi Akita, Kiyohide Ito, Makoto Okamoto, Testuo Ono (2018). A Unimodal Interface Device Coupling Distance with Intensities in Luminance and Temperature, 16th International Conference on Computers Helping People with Special Needs (ICCHP 2018), Lecture Notes in Computer Science, vol 10897, pp. 19-22, Springer.
    doi: 10.1007/978-3-319-94274-2_3
    2017
  • Haruka Kasuga, Daisuke Sakamoto, Nagisa Munekata, and Tetsuo Ono (2017). A Social Robot in a Human-Animal Relationship at Home: A Field Study, Proceedings of the 5th International Conference on Human Agent Interaction (HAI '17). ACM, New York, NY, USA, 61-69.
    doi: 10.1145/3125739.3125759
  • Tetsuo Ono, Nagisa Munekata (2017). Design Principle for Social Robot Behavior Based on Communication Activity, 12th ACM/IEEE International Conference on Human-Robot Interaction (HRI '17), pp. 239-240.
    doi: 10.1145/3029798.3038306
  • Benjamin Luke Evans, Nagisa Munekata, Tetsuo Ono (2017). Using a Human-Agent Interaction Model to Consider the Interaction of Humans and Music-Generation Systems, 12th ACM/IEEE International Conference on Human-Robot Interaction (HRI '17), pp. 115-116.
    doi: 10.1145/3029798.3038392
  • Makoto Kimura, Tetsuo Ono (2017). Semi-automated Web Advertisement Design System with Interactive Particle Swarm Optimization, The 23rd International Symposium on Artificial Life and Robotics (AROB 23rd '17). GS10-4.
    2016
  • Masahiro Kitagawa, Benjamin Luke Evans, Nagisa Munekata, Tetsuo Ono (2016). Mutual Adaptation between a Human and a Robot Based on Timing Control of Sleep-time, 4th International Conference on Human-Agent Interaction (HAI 2016), pp. 353-354.
    doi: 10.1145/2974804.2980502
  • Tetsuo Ono, Takashi Ichijo, Nagisa Munekata (2016). Emergence of Joint Attention between Two Robots and Human using Communication Activity Caused by Synchronous Behaviors, the IEEE International Symposium on Robot and Human Interactive Communication (IEEE RO-MAN 2016), pp. 1187-1190.
    doi: 10.1109/ROMAN.2016.7745260
  • Makoto Kimura, Tetsuo Ono (2016). Human Beings as Particles in PSO, The 22nd International Symposium on Artificial Life and Robotics (AROB 22nd 2016), GS5-3.
    2015
  • Nagisa Munekata, Megumi Tsujimoto, Tetsuo Ono (2015). Robot Behavior Control System based on User's Attitude using SCL, The 24th IEEE International Symposium on Robot and Human Interactive Communication (IEEE RO-MAN 2015). pp. 197-201, doi> 10.1109/ROMAN.2015.7333595.
    2014
  • Tamami Saga, Nagisa Munekata, Tetsuo Ono (2014). Daily Support Robots that Move on Me, SIGGRAPH Asia 2014 Emerging Technologies. doi>10.1145/2669047.2669055. Acceptance rate = 14/40 = [35%]
  • Junichi Akita, Tetsuo Ono, Kiyohide Ito, Makoot Okamoto (2014). Touch at a Distance: Simple Perception Aid Device with User's Explorer Action SIGGRAPH Asia 2014 Emerging Technologies. doi>10.1145/2669047.2669058. Acceptance rate = 14/40 = [35%]
  • Benjamin Evans, Satoru Fukayama, Masataka Goto, Nagisa Munekata, Tetsuo Ono (2014). AutoChorusCreator: Four-Part Chorus Generator with Musical Feature Control, Using Search Spaces Constructed from Rules of Music Theory, 40th International Computer Music Conference (ICMC 2014), pp. 1016-1023. Acceptance rate = 120/387 = [31%]
  • Takashi Ichijo, Nagisa Munekata, Tetsuo Ono (2014). Unification of Demonstrative Pronouns in a Small Group Guided by a Robot, 2nd International Conference on Human-Agent Interaction (HAI 2014), pp. 229-232, doi>10.1145/2658861.2658929.
  • Tamami Saga, Nagisa Munekata, Tetsuo Ono (2014). Daily Support Robots that Move on the Body, 2nd International Conference on Human-Agent Interaction (HAI 2014), pp. 29-34, doi>10.1145/2658861.2658882. Acceptance rate = 27/62 = [43%]
  • Kiyohide Ito, Yoshiharu Fujimoto, Ryoko Otsuki, Yuka Niiyama, Akihiro Masatani, Takanori Komatsu, Junichi Akita, Tetsuo Ono, Makoto Okamoto (2014). FB-Finger: Development of a Novel Electric Travel Aid with a Unique Haptic Interface, 14th International Conference on Computers Helping People with Special Needs (ICCHP 2014), pp. 65-72. Acceptance rate = 132/362 = [36%]
  • Takashi Ichijo, Nagisa Munekata, Kazuo Hiraki, Tetsuo Ono (2014). Entrainment Effect Caused by Joint Attention of Two Robots, 9th ACM/IEEE International Conference on Human-Robot Interaction (HRI 2014), pp. 178-179.
  • Benjamin Luke Evans, Nagisa Munekata, Tetsuo Ono (2014). Does the Audience Hear My Heart? - Comparing the Physiological Responses of Listeners with Those of the Composer, 2nd International Conference on Physiological Computing Systems (PhyCS 2014), DOI:10.5220/0004810301610166.
  • Takumi Shirokura, Nagisa Munekata, Tetsuo Ono (2014). ExciTube - Video Player for Sharing Viewer's Excitement, 2nd International Conference on Physiological Computing Systems (PhyCS 2014), DOI:10.5220/0004726503150322.
    2013
  • Takumi Shirokura, Nagisa Munekata, Tetsuo Ono (2013). AffectiView: Mobile Video Camera Application using Physiological Data, 12th International Conference on Mobile and Ubiquitous Multimedia (MUM 2013), Article No. 31.
  • Akira Imayoshi, Hiroshi Yoshikawa, Nagisa Munekata, Tetsuo Ono (2013). Robots that Can Feel the Mood: Adaptive Interrupts in Conversation Using the Activity of Communications, Proceedings of 1st International Conference on Human-Agent Interaction (iHAI 2013).
  • Megumi Tsujimoto, Nagisa Munekata, Tetsuo Ono (2013). Evaluating How the Impression Formation between Human and Robots is Effected by the Relation between the Robots, Proceedings of 1st International Conference on Human-Agent Interaction (iHAI 2013).
  • Wataru Kodama, Nagisa Munekata, Tetsuo Ono (2013). Agents on Robots: Mixed Reality Robots with Changeable Appearances depending on the Situation, Proceedings of 1st International Conference on Human-Agent Interaction (iHAI 2013).
  • Takumi Shirokura, Nagisa Munekata, Tetsuo Ono (2013). E3-Player: Emotional Excitement Enhancing Video Player using Skin Conductance Response, International Conference on Intelligent User Interfaces (IUI 2013), Poster & Demonstrations, pp. 47-48.
  • Akira Imayoshi, Nagisa Munekata, Tetsuo Ono (2013). Robots that Can Feel the Mood: Context-Aware Behaviors in Accordance with the Activity of Communications, Proceedings of 8th ACM/IEEE International Conference on Human-Robot Interaction (HRI 2013), pp. 143-144.
    2012
  • Akira Imayoshi, Nagisa Munekata, Tetsuo Ono (2012). Augmented Social Space : Robots Can Generate Context-Aware Adaptive Behaviors According to the Activity of Communications, Proceedings of the 2012 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2012), Workshops and Tutorials, TW8_0011, ISBN: 978-972-8822-26-2.
  • Kiyohide Ito, Yohsiharu Fujimoto, Ryoko Otsuki, Makoto Okamoto, Junichi Akita, Takanori Komatsu, Akihiro Masatani, Tetsuo Ono (2012). Development on a Direct Haptic Interface of a Novel Travel Aid for the Blind, The Second International Conference on Ambient Computing, Applications, Services and Technologies (AMBIENT 2012), September 23-28, 2012, Barcelona, Spain.
    2011
  • Takao Hishikawa, Akihiro Okayama, Nagisa Munekata, Tetsuo Ono (2011). Humanoids that can feel the mood: Realization of smooth communications between humans and robots using “tweets” produced by Talking Social Space, Workshop on Human-Robot Symbiosis: Synergistic Creation of Human-Robot Relationships, 11th IEEE-RAS International Conference on Humanoid Robots (Humanoids 2011), WS3-5.
  • Teruhisa Nakamura, Nagisa Munekata, Fumihiko Nakamura, Tetsuo Ono, Hitoshi Matsubara (2011). Universal Game based on Traditional Children's Outdoor Games, IFIP 10th International Conference on Entertainment Computing (ICEC 2011), Vol. 6972, pp. 59-64 (2011).
  • Tetsuya Kaneko, Tetsuo Ono, Nagisa Munekata (2011). Implementation of context-adaptive Physical Imitation between Humans, 20th IEEE International Symposium on Robot and Human Interactive Communication (IEEE RO-MAN 2011), pp. 187-191.
  • Okamoto, M., Komatsu, T., Ito, K., Akita, J. and Ono, T. (2011). FutureBody: Design of Perception Using the Human Body, In Proceedings of the 2nd Augmented Human International Conference (AH 2011), article No. a-35.
    2010
  • Takumi Shirokura, Daisuke Sakamoto, Yuta Sugiura, Tetsuo Ono, Masahiko Inami, Takeo Igarashi (2010). RoboJockey: Real-time, Simultaneous and Continuous Creation of Robot Actions for Everyone, Proceedings of 7th International Conference on Advances in Computer Entertainment Technology (ACE2010).
  • Takumi Shirokura, Daisuke Sakamoto, Yuta Sugiura, Tetsuo Ono, Masahiko Inami, and Takeo Igarashi (2010). RoboJockey: real-time, simultaneous, and continuous creation of robot actions for everyone. In Adjunct Proceedings of the 23nd Annual ACM Symposium on User Interface Software and Technology (UIST '10), pp. 399-400. DOI=10.1145/1866218.1866239
  • Chiharu Iwatsuki, Tetsuo Ono, Hitoshi Matsubara (2010). Reliability and Diffusion of Information Transmitted from Robots in Human-Robot Interaction, Human-Robot Symbiosis: Synergistic creation of human-robot relationships, IEEE/RSJ IROS 2010 Workshop, Taipei, October 18-22, 2010.
  • Tetsuo Ono, Kohei Ogawa (2010). Cognitive Effects to Interactions by Relationships between Humans and Agents, Proceedings of the 14th World Multi-Conference on Systems, Cybernetics and Informatics (WMSCI2010), pp. 18-23.
    2009
  • Kohei Ogawa, Christoph Bartneck, Daisuke Sakamoto, Takayuki Kanda, Tetsuo Ono, Hiroshi Ishiguro (2009). Can An Android Persuade You?, 18th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN2009), pp. 553-557, 2009.09.
  • Ryo Mizuno, Kiyohide Ito, Junichi Akita, Tetsuo Ono, Takanori Komatsu, Makoto Okamoto (2009). User's Motion for Shape Perception using CyARM, Human-Computer Interaction International (HCII 2009), LNAI 5638, pp. 185-191.
    2008
  • Kohei Ogawa, Tetsuo Ono (2008). ITACO: Effects to Interactions by Relationships between Humans and Artifacts, 8th International Conference on Intelligent Virtual Agents (IVA 2008), Tokyo, Japan, (September, 2008), pp. 296-307.
  • Kohei Ogawa, Tetsuo Ono (2008). ITACO: Constructing an Emotional Relationship between Human and Robot, The 17th International Symposium on Robot and Human Interactive Communication, (IEEE RO-MAN 2008), pp. 35-40, Munich, Germany (August, 2008).
  • Ryo Mizuno, Kiyohide Ito, Tetsuo Ono, Takanori Komatsu and Makoto Okamoto (2008). Shape Perception using CyARM - Active Sensing Device, Proceedings of the 6th International Conference of Cognitive Science (ICCS2008), pp. 182-185, Seoul, Korea (July, 2008).
    2007
  • Daisuke Komagome, Michio Suzuki, Tetsuo Ono and Seiji Yamada (2007). RobotMeme - A Proposal of Human-Robot Mimetic Mutual Adaptation -, the 16th International Workshop on Robot and Human Interactive Communication (IEEE RO-MAN 2007), pp.427-432, Jeju Island, Korea (September, 2007).
  • Daisuke Sakamoto, Takayuki Kanda, Tetsuo Ono, Hiroshi Ishiguro and Norihiro Hagita (2007). Android as a Telecommunication Medium with Human Like Presence, 2nd ACM/IEEE International Conference on Human-Robot Interaction (HRI2007), Washington D.C., (March 2007).
    2006
  • Tetsuo Ono, Takanori Komatsu, Jun-ichi Akita, Kiyohide Ito, Makoto Okamoto (2006). CyARM: Interactive Device for Environment Recognition and Joint Haptic Attention Using Non-visual Modality, Proceedings of 10th International Conference on Computers Helping People with Special Needs (ICCHP 2006), pp. 1251-1258.
  • Kazuyuki Takahashi, Tetsuo Ono (2006). Robot Station: Unified Development Environment for Generating Imitative Behaviors by Heterogeneous Robots, Proceedings of Joint 3rd International Conference on Soft Computing and Intelligent Systems and 7th International Symposium on Advanced Intelligent Systems (SCIS & ISIS 2006).
  • Daisuke Sakamoto, Tetsuo Ono (2006). Sociality of Robots: Do Robots Construct or Collapse Human Relations?, Proceedings of the 2006 ACM Conference on Human-Robot Interaction (HRI2006), pp. 355-356.
    2005
  • Takanori Komatsu, Tetsuo Ono, Jun-ichi Akita, Kiyohide Ito and Makoto Okamoto (2005). See it by Hand -CyARM: Enhancing interaction ability without using visual information, The 3rd International Conference on Computational Intelligence, Robotics and Autonomous Systems, SS4B-2, (CD-ROM).
  • Takanori Komatsu, et. al. (2005). Reconfigurable Robot with Intuitive Authoring System? “Dress-Up Robot”?, In Proceedings of the 36th International Symposium on Robotics (ISR2005), (CD-ROM).
  • Daisuke Sakamoto, Tetsuo Ono (2005). activeCanvas: Using Ambient Displays as a Canvas for Embedded Interactive Art, 4th International Conference on Entertainment Computing (ICEC 2005). (poster)
  • Makoto Okamoto, Jun-ichi Akita, Kiyohide Ito, Tetsuo Ono (2005). See it by Hand - CyARM, Proceedings of 2nd International Conference on Enactive Interfaces (Enactive05).
  • Kohei Ogawa, Tetsuo Ono (2005). Ubiquitous Cognition: Mobile Environment Achieved by Migratable Agent, Proceedings of 7th International Conference on Human Computer Interaction with Mobile Devices and Services (MobileHCI05), pp. 337-338.
  • Junichi Akita, Kiyohide Ito, Takanori Komatsu, Tetsuo Ono and Makoto Okamoto (2005). CyARM: Direct Perception Device by Dynamic Touch, Proceedings of 13th International Conference on Perception and Action (ICPA 2005), H. Heft and K. L. Marsh (Eds.), Studies in Perception and Action VIII, pp.87-90.
  • Kiyohide Ito, Makoto Okamoto, Junichi Akita, Ikuko Gyobu, Tomohito Takagi, Takahiro Hoshi and Yu Mishima (2005). CyARM: an Alternative Aid Device for Blind Persons, Proceedings of Computer-Human Interaction (CHI 2005), pp. 1483-1486.
    2004
  • Tetsuo Ono (2004). ITACO: Ubiquitous Cognition Achieved by Migratable Agents between Media, Proc. 10th International Conference on Virtual Systems and Multimedia (VSMM2004), pp. 1177-1182.
  • Makoto Okamoto, Jun-ichi Akita, Kiyohide Ito, Tetsuo Ono (2004). See it by Hand - CyARM, Proceedings of 10th International Conference on Virtual Systems and Multimedia (VSMM2004), pp. 1194-1203.
  • Daisuke Sakamoto, Takayuki Kanda, Tetsuo Ono, Masayuki Kamashima, Michita Imai, Hiroshi Ishiguro (2004). Cooperative Embodied Communication Emerged by Interactive Humanoid Robots, Proceedings of International Workshop on Robot and Human Communication (ROMAN2004), pp. 443-448.
  • Masayuki Kamashima, Takayuki Kanda, Michita Imai, Tetsuo Ono, Daisuke Sakamoto, Hiroshi Ishiguro (2004). Embodied Cooperative Behaviors by an Autonomous Humanoid Robot, Proceedings of 2004 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS2004), pp. 2500-2505.
  • Makoto Okamoto, Jun-ichi Akita, Kiyohide Ito, Tetsuo Ono, Tomohito Takagi (2004). CyArm: Interactive Device for Environment Recognition Using a Non-Visual Modality, Proceedings of 9th International Conference on Computers Helping People with Special Needs (ICCHP2004), pp. 462-467.
  • Ichiro Siio, Noyuri Mima, Ian Frank, Tetsuo Ono, Hillel Weintraub (2004). Making Recipes in the Kitchen of the Future, Proceedings of Conference on Human Factors in Computing Systems (CHI-04), pp. 1554.
    2003
  • Tetsuo Ono, Michita Imai, Takayuki Kanda, Hiroshi Ishiguro (2003). Embodied Communications between Humans and Robots Emerging from Entrained Gestures, Proceedings of 2003 IEEE International Symposium on Computational Intelligence in Robotics and Automation (IEEE CIRA2003), pp. 558-563.
  • Tetsuo Ono (2003). Embodied Communication between Humans and Robots Emerging from Entrained Gestures, Hierarchies of Communication (H. H. Diebner & L. Ramsay Eds.), ZKM Center for Art and Media, pp. 97-114.
  • Takayuki Kanda, Hiroshi Ishiguro, Michita Imai, Tetsuo Ono (2003). Body Movement Analysis of Human-Robot Interaction, International Joint Conference on Artificial Intelligence (IJCAI 2003), pp. 177-182. Acceptance rate = [21%]
    2002
  • Takayuki Kanda, Hiroshi Ishiguro, Michita Imai, Tetsuo Ono, Kenji Mase (2002). A Constructive Approach for Developing Interactive Humanoid Robots, IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS2002), pp. 1265-1270.
  • Takayuki Kanda, Hiroshi Ishiguro, Tetsuo Ono, Michita Imai, Kenji Mase (2002). Multi-Robot Cooperation for Human-Robot Communication, IEEE International Workshop on Robot and Human Communication (ROMAN2002), pp. 271-276.
  • Michita Imai, Takayuki Kanda, Tetsuo Ono, Hiroshi Ishiguro, Kenji Mase (2002). Robot Mediated Round Table: Analysis of the Effect of Robot's Gaze, International Workshop on Robot and Human Communication (ROMAN2002), pp. 411-416.
  • Takayuki Kanda, Hiroshi Ishiguro, Tetsuo Ono, Michita Imai and Ryohei Nakatsu (2002). Development and Evaluation of an Interactive Humanoid Robot "Robovie," IEEE International Conference on Robotics and Automation (ICRA2002), pp. 4166-4173.
    2001
  • Tetsuo Ono, Michita Imai, Hiroshi Ishiguro (2001). A Model of Embodied Communications with Gestures between Humans and Robots,  Proceedings of Twenty-third Annual Meeting of the Cognitive Science Society (CogSci2001), pp. 732-737.
  • Hiroshi Ishiguro, Tetsuo Ono, Michita Imai, Takayuki Kanda (2001). Development of an Interactive Humanoid Robot “Robovie” - An interdisciplinary research approach between cognitive science and robotics -, Proceedings of International Symposium on Robotics Research (ISRR2001).
  • Hiroshi Ishiguro, Tetsuo Ono, Michita Imai, Takeshi Maeda, Takayuki Kanda, Ryohei Nakatsu (2001). Robovie: A Robot Generates Episode Chains in Our Daily Life, Proceedings of 32nd International Symposium on Robotics (ISR2001), pp. 1356-1361.
  • Michita Imai, Tetsuo Ono, Hiroshi Ishiguro (2001). Physical Relation and Expression: Joint Attention for Human-Robot Interaction, Proceedings of 10th IEEE International Workshop on Robot and Human Communication (IEEE ROMAN 2001). (accepted)
  • Michita Imai, Tetsuo Ono, Hiroshi Ishiguro (2001). Robovie: Communication Technologies for a Social Robot, Proceedings of the Sixth International Symposium on Artificial Life and Robotics (AROB 6th '01), Vol. 1, pp. 50-53.
    2000
  • Tetsuo Ono, Michita Imai (2000). Reading a Robot's Mind: A Model of Utterance Understanding based on the Theory of Mind Mechanism, Proceedings of Seventeenth National Conference on Artificial Intelligence (AAAI-2000), pp. 142-148. Acceptance rate = 143/432 = [33%]
  • Tetsuo Ono, Michita Imai, Hiroshi Ishiguro (2000). Anthropomorphic Communications in the Emerging Relationship between Humans and Robots, Proceedings of 9th IEEE International Workshop on Robot and Human Communication (IEEE ROMAN 2000), pp. 334-339.
  • Tetsuo Ono, Michita Imai (2000). Robot Behavior Generation using Quasi-Autopoietic System and its Social Dynamics, Proceedings of The Fourth Asian Fuzzy Systems Symposium (AFSS2000), pp. 16-21.
  • Michita Imai, Tetsuo Ono, Hiroshi Ishiguro, Yuichiro Anzai (2000). Attention Mechanism for Utterance Generation, Proceedings of 9th IEEE International Workshop on Robot and Human Communication (IEEE ROMAN 2000), pp. 1-6.
    1999
  • Tetsuo Ono, Michita Imai (1999). Robot-Mediated Communication: Robots Promoting Matchmaking between Humans, Proceedings of 8th IEEE International Workshop on Robot and Human Communication (IEEE ROMAN'99), pp. 237-241.
  • Tetsuo Ono, Michita Imai, Tameyuki Etani (1999). Robots as Human Peers: Cognitive Conditions of Human-Robot Interaction, Proceedings of The Second International Conference on Cognitive Science (ICCS'99), pp. 693-696.
  • Tetsuo Ono, Michita Imai, and Tameyuki Etani (1999). Sociality of Robots in Symbiotic Relations with Humans, Proceedings of the Fourth International Symposium on Artificial Life and Robotics (AROB 4th '99), pp. 16-19.
  • Michita Imai, Tetsuo Ono, Tameyuki Etani (1999). Attractive Interface for Human Robot Interaction, Proceedings of 8th IEEE International Workshop on Robot and Human Communication (IEEE ROMAN'99), pp. 124-129.
  • Michita Imai, Tetsuo Ono, Tameyuki Etani (1999). Agent Migration: Communications between a Human and Robot, Proceedings of IEEE International Conference on Systems, Man and Cybernetics (IEEE SMC'99), TQ22-5, pp. 391.
    1998
  • Tetsuo Ono, Satoshi Tojo (1998). Computational Model of Pidgin-Creole Phenomena: Language Fusion and Bifurcation on Cross Cultural Communication, PRICAI'98 Workshop, Proceedings of Workshop on Issues in Cross Cultural Communication -- Towards Culturally Situated Agents --, pp. 61-72.
  • Tetsuo Ono, Michio Okada (1998). Consistency Generation dependent on Situation, Proceedings of 7th IEEE International Workshop on Robot and Human Communication (IEEE ROMAN'98), Vol. 1, pp. 40-45.
    1996
  • Tetsuo Ono, Satoshi Tojo, and Satoshi Sato (1996). Common Language Acquisition by Multi-Agents, International Computer Symposium (ICS'96), Proceedings on Artificial Intelligence, pp. 218-223.
Journal Papers and Articles (1997- )
  • 黒澤紘生,坂本大介,小野哲雄(2019).スマートウォッチの傾きと筋電情報の組み合わせによるポインティング手法,情報処理学会論文誌,Vol. 60,No. 2,pp. 364-375 .
  • 水丸和樹,坂本大介,小野哲雄(2018).複数ロボットの発話の重なりによって創発する空間の知覚,情報処理学会論文誌,Vol. 59,No. 12,pp. 2279 - 2287 (Dec. 2018).
  • 山下 峻,藍 圭介,坂本 大介,小野 哲雄(2018).予測変換を用いた初心者向け作曲支援システム,情報処理学会論文誌,Vol. 59,No. 11,pp. 1965-1977 (Nov. 2018).
  • 春日遥,棟方渚,坂本大介,小野哲雄(2018).Human-Pet Interactionのなかの社会的ロボット:家庭におけるフィールド調査,情報処理学会論文誌,Vol.59, No.8, pp.1520-1531 (Aug. 2018).
  • 御手洗彰,棟方渚,小野哲雄(2017). 物を把持した状態における筋電センサを用いたハンドジェスチャ入力の問題抽出と新手法の提案,バーチャルリアリティ学会,Vol. 22,No. 1,pp. 41-50.DOI: http://doi.org/10.18974/tvrsj.22.1_41
  • Benjamin Luke Evans, Izumi Fuse, Nagisa Munekata, Tetsuo Ono (2017). Deployment of an Interactive JavaScript Application to Aid in Understanding the Digitalization of Sound, The Journal of Information and Systems in Education, Vol. 15, No. 1, pp. 42-47.
  • 小野哲雄(2016).人工知能やロボットと人間の関わりにおける研究倫理, ヒューマンインタフェース学会誌,Vol. 18,No. 2.
  • 植田一博,小野哲雄,今井倫太,長井隆行,竹内勇剛,鮫島和行,大本義正(2016). 意思疎通のモデル論的理解と人工物設計への応用,人工知能学会誌,Vol. 31,No. 1,pp. 3-10.
  • 今井倫太,小野哲雄,篠沢一彦,大澤博隆,飯塚博幸,硯川潤(2016). 人の適応性を支える環境知能システムの構築,人工知能学会誌,Vol. 31,No. 1,pp. 43-49.
  • Kiyohide Ito, Junichi Akita, Yoshiharu Fujimoto, Akihiro Masatani, Makoto Okamoto, Tetsuo Ono (2015). FutureBody-Finger: A Novel Alternative Aid for Visually Impaired Persons, International Journal on Advances in Life Sciences, Vol. 7, No. 1 & 2, pp. 54-64, 2015.
  • 棟方渚,小野哲雄(2015).  CGキャラクタを操作するインタフェースデザインの類似性がユーザに与える影響,  ヒューマンインタフェース学会論文誌,Vol. 17,No. 2,pp. 171-177.
  • 棟方渚,櫻井高太郎,中村光寿,吉川浩,小野哲雄(2015).  バイオフィードバックゲーム“The ZEN”のトレーニング効果とエンタテインメント性  ?長期実験観察と治療応用の一症例の報告?,  デジタルゲーム学研究,Vol. 7,No. 2,pp. 63-74,2015.
  • Shigeo Yoshida, Takumi Shirokura, Yuta Sugiura, Daisuke Sakamoto, Tetsuo Ono, Masahiko Inami, and Takeo Igarashi (2015). RoboJockey: Designing an Entertainment Experience with Robots, IEEE Computer Graphics and Applications (CG&A), Vol. 36, Issue: 1, pp. 62-69, DOI: 10.1109/MCG.2015.1. (Impact Factor: 1.12)
  • 代蔵巧,棟方渚,小野哲雄(2013).  ExciTube:鑑賞者の興奮を共有する動画鑑賞システム,『日本バーチャルリアリティ学会論文誌』,Vol. 18,No. 3,pp. 247-254.
  • 小野哲雄,今吉晃(2013).  「空気を読むロボット」:コミュニケーション空間を利用した人を動かすHAIデザイン,  『人工知能学会誌』,Vol. 28,No. 2,pp. 284-289.
  • 松原仁,柳英克,鈴木昭二,和田雅昭,片桐恭弘,中島秀之,鈴木恵二,小野哲雄(2010).  ロボットを対象とした新しい相互作用のデザインの試み:函館観光振興用ロボットIKABOを例として,  『認知科学』,Vol. 17,No. 3,pp. 572-579.
  • 小野哲雄(2009).HAIへの学際的アプローチ,  『人工知能学会誌』,Vol. 24,No. 6,pp. 818-823, 2009年11月.
  • J.Akita, T.Komatsu, K.Ito, T.Ono, M.Okamoto (2009). CyARM: Haptic Sensing Device for Spatial Localization on Basis of Exploration by Arms, Advances in Human-Computer Interaction, Vol.2009, Article ID 901707.
  • 駒込大輔,小野哲雄(2009).Practical Magic: スマート情報環境との間に因果性を形成するインタフェースロボットの動作設計モデル,  『電子情報通信学会論文誌A』,Vol.J92-A, No.11, pp. 828-839, Nov. 2009.
  • 駒込大輔,鈴木道雄,小野哲雄,山田誠二(2008).RobotMeme:模倣による人?ロボットの周辺的相互適応,  『ヒューマンインタフェース学会論文誌』,Vol. 10,No. 1, pp. 47-57.
  • 小野哲雄,小川浩平(2008).ユビキタス・マインドとロボットのインタラクションデザイン, 『ヒューマンインタフェース学会誌』,Vol. 10,No. 2,pp. 49-52.  
  • 坂本大介, 神田崇行, 小野哲雄, 石黒浩, 萩田紀博(2007).遠隔存在感メディアとしてのアンドロイド・ロボットの可能性, 『情報処理学会論文誌』,Vol. 48,No. 12,pp. 3729-3738.
  • Takayuki Kanda, Masayuki Kamasima, Michita Imai, Tetsuo Ono, Daisuke Sakamoto, Hiroshi Ishiguro and Yuichiro Anzai (2007). A Humanoid Robot that Pretends to Listen to Route Guidance from a Human, Autonomous Robots, Vol. 22, No. 1, pp. 87-100.
  • 小川浩平,小野哲雄(2006).ITACO: メディア間を移動可能なエージェントによる遍在知の実現,  『ヒューマンインタフェース学会論文誌』,Vol. 8,No. 3,pp. 373-380.
  • 坂本大介,小野哲雄(2006).ロボットの社会性:ロボットが対話者間の印象形成に与える影響評価,  『ヒューマンインタフェース学会論文誌』,Vol. 8,No. 3,pp. 381-390.
  • 小野哲雄(2006).インタラクションにおけるカップリングと知能,『人工知能学会誌』,Vol. 21,No. 6,pp. 662-668.
  • 小松孝徳他(2006).非ロボット技術者のための直感的ロボットオーサリングシステムの提案,  『日本バーチャルリアリティ学会論文誌』,Vol. 11,No. 2,pp. 213-224.
  • 坂本大介,小野哲雄(2006).activeCanvas:対話可能な絵画を生成するソフトウェア,日本ソフトウェア科学会,  『コンピュータソフトウェア』,Vol. 23,No. 2,pp. 101-107.
  • 今井倫太,小野哲雄(2005).人間?ロボット間相互作用,『計測と制御』,特集:相互作用の本質にせまる  ?知的システムの理解と設計の新視点?,Vol. 44,No. 12,pp. 846-852.
  • 小野哲雄(2005).ヒューマノイドにおける意図の伝達,『人工知能学会誌』,Vol. 20,No. 4,pp. 401-406.
  • 神田崇行,鎌島正幸,今井倫太,小野哲雄,坂本大介,石黒浩,安西祐一郎(2005).  人間型対話ロボットのための協調的身体動作の利用,『ロボット学会誌』,Vol. 23,No. 7,pp. 898-909.
  • 秋田純一,伊藤精英,小野哲雄,岡本誠 (2005).CyARM:非視覚モダリティによる空間認識装置,  『情報処理学会論文誌』,Vol.46,No.7,pp.1693-1700.
  • 小野哲雄(2005).エンタテインメントロボットとコミュニケーション,『日本知能情報ファジィ学会誌』,  Vol. 17,No. 2,pp. 150-155.
  • Daisuke Sakamoto, Takayuki Kanda, Tetsuo Ono, Masayuki Kamashima, Michita Imai, Hiroshi Ishiguro (2005). Cooperative Embodied Communication Emerged by Interactive Humanoid Robots, The International Journal of Human-Computer Studies, Vol. 62, issue 2, pp. 247-265.
  • 小野哲雄(2005).話し言葉の身体性,『言語』,Vol. 34,No. 1,pp. 38-44.
  • Masayuki Kamasima, Takayuki Kanda, Michita Imai, Tetuo Ono, Daisuke Sakamoto, Hiroshi Ishiguro and Yuichiro Anzai (2004). Embodied Cooperative Behaviors by an Autonomous Humanoid Robot, IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2004), pp. 2506-2513, 2004. Acceptance rate = [55%]
  • Takayuki Kanda, Hiroshi Ishiguro, Michita Imai, Tetsuo Ono (2004). Development and Evaluation of Interactive Humanoid Robots, Proceedings of The IEEE (Special Issue on Human Interactive Robot for Psychological Enrichment), Vol. 92, No. 11, pp. 1839-1850.
  • 神田崇行,今井倫太,小野哲雄,石黒浩(2003).人-ロボット相互作用における身体動作の数値解析,『情報処理学会論文誌』,Vol. 44,No. 11, pp. 2699-2709.
  • Michita Imai, Tetsuo Ono, Hiroshi Ishiguro (2003). Robovie: Communication Technologies for a Social Robot, International Journal of Artificial Life and Robotics, Vol. 6, pp. 73-77.
  • Hiroshi Ishiguro, Tetsuo Ono, Michita Imai, Takayuki Kanda (2003). Development of an Interactive Humanoid Robot "Robovie" -An Interdisciplinary Approach, R. A. Jarvis and A. Zelinsky (Eds.), Robotics Research, Springer, pp. 179-191.
  • Michita Imai, Tetsuo Ono, Hiroshi Ishiguro (2003). Physical Relation and Expression: Joint Attention for Human-Robot Interaction, IEEE Transaction on Industrial Electronics, Vol. 50, No. 4, pp. 636-643.
  • 小野哲雄(2003).人工知能とインタフェース,『ヒューマンインタフェース学会誌』,Vol. 5,No. 1,pp. 3-6.
  • 小野哲雄(2002).道案内ロボットと身体表現,『言語』,Vol. 31,No. 3,pp. 56-61.
  • 神田崇行,石黒浩,小野哲雄,今井倫太,中津良平(2002).人-ロボットの対話におけるロボット同士の対話観察の効果,『電子情報通信学会論文誌D1』,Vol. J85-D-I,No. 7,pp. 691-700.
  • 神田崇行,石黒浩,小野哲雄,今井倫太,中津良平(2002).研究用プラットフォームとしての日常活動型ロボット“Robovie”の開発,『電子情報通信学会論文誌D1』,Vol. J85-D-I,No. 4,pp. 380-389.
  • 神田崇行,石黒浩,小野哲雄,今井倫太,中津良平(2002).人間と相互作用する自律ロボットRobovieの評価,『日本ロボット学会誌』,Vol. 20,No. 3,pp. 315-323.
  • 今井倫太,小野哲雄,中津良平,安西祐一郎(2002).協調伝達モデル:関係性に基づくヒューマンロボットインタフェース,『電子情報通信学会論文誌A』,Vol. J85-A,No. 3,pp. 370-379.
  • 小野哲雄,今井倫太,石黒浩,中津良平(2001).身体表現を用いた人とロボットの共創対話,『情報処理学会論文誌』,Vol. 42,No. 6,pp. 1348-1358.
  • Tetsuo Ono, Michita Imai, Ryohei Nakatsu (2000).Reading a Robot's Mind: A Model of Utterance Understanding based on the Theory of Mind Mechanism, International Journal of Advanced Robotics, Vol. 14, No. 4, pp. 311-326.
  • 今井倫太,小野哲雄,石黒浩,中津良平,安西祐一郎(2001).ロボットからの発話:自発的発話生成のための注意表出機構の実現,『情報処理学会論文誌』,Vol. 42,No. 11,pp. 2618-2629.
  • Hiroshi Ishiguro, Tetsuo Ono, Michita Imai, Takeshi Maeda, Takayuki Kanda, Ryohei Nakatsu (2001). Robovie: An Interactive Humanoid robot, International Journal of Industrial Robot, Vol. 28, No. 6, pp. 498-503.
  • 小野哲雄,今井倫太,江谷為之,中津良平(2000).ヒューマンロボットインタラクションにおける関係性の創出,『情報処理学会論文誌』,Vol. 41,No. 1,pp. 158-166.
  • 小野哲雄,東条敏(1998).推論機能を有するエージェント群による共通文法の組織化,『人工知能学会誌』,Vol. 13,No. 4,pp. 546-559.
  • 小野哲雄,佐藤理史(1995).免疫システムのメカニズムを用いた感情の計算モデル,『認知科学』, Vol. 2,No. 3,pp. 48-65.
Edited Books and Chapters (in recent years)
  • 山田誠二,小野哲雄(2019).『マインドインタラクション』,近代科学社.
  • 小野哲雄(2016).エージェントの憑依,『人工知能学事典』,共立出版.
  • 小野哲雄(2015)[編集幹事].『観光情報学入門』,近代科学社.
  • 小野哲雄(2010).ロボットの身体性と引き込み,『ロボット情報学ハンドブック』,ナノオプトニクスエナジー.
  • 小野哲雄,坂本大介(2007).メディアとしてのロボット:身体性,社会性そしてカップリング,『メディアと認知科学』(原田悦子,金井明人編著),新曜社.(準備中)
  • 小野哲雄,小川浩平(2007).「憑依」するエージェント −ITACOプロジェクトの展開−,『人とロボットの<間>をデザインする』(山田誠二編著),東京電機大学出版局.
  • 小野哲雄,今井倫太,松原仁編著(2005).『ヒューマンロボットインタラクションにおける認知』,共立出版.(準備中)
  • 小野哲雄,石黒浩(2005).ヒューマノイドをメディアとした認知研究,『ロボット工学ハンドブック』,コロナ社.
  • 今井倫太,小野哲雄(2005).マルチモーダルインタフェース,『ロボット工学ハンドブック』,コロナ社.
Misc.
  • 小野哲雄(2016).第33回大会@北大の開催に向けて,『認知科学』巻頭言.
  • 小野哲雄(2014).「傍流」のススメ,『認知科学』巻頭言,Vol. 21,No. 2,pp. 1-2,2014年6月.  
  • 小野哲雄(2015).HI講義紹介:「ロボット情報学」および「ヒューマンコンピュータインタラクション特論」の紹介,  ヒューマンインタフェース学会誌,Vol. 17,No. 2,pp. 42-43.
  • 小野哲雄(2008).ヒューマンロボットインタラクションにおける人間の認知の解明と新たな社会システムのデザイン,  経済産業省 平成19年度技術戦略マップローリング委託事業,ロボット分野アカデミックロードマップ(人間系融合領域),pp. ?-115-122.
  • 小野哲雄(2007).「知能」の探求と社会システムへの応用?知能と複雑系研究会?,  『情報処理』 研究会千夜一夜,Vol. 48,No. 12,pp. 1432-1433.  
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