Conference and Workshop Papers (1997- )

    2023
  • Maino Shinohara, Daisuke Sakamoto, James Everett Young, Tetsuo Ono (2023). Understanding Privacy-friendly Design of Robot Eyes, The Eleventh International Conference on Human-Agent Interaction (HAI 2023). (accepted)
  • Chenlin Hang, Tetsuo Ono, Seiji Yamada (2023). Influence of Perspective-taking and Media on Human Prosocial Behaviors through Virtual Robot Tasks, The Eleventh International Conference on Human-Agent Interaction (HAI 2023). (poster)
  • Yuto Suzuki (2023). Gino.Aiki: Mixed Reality-based Physical Motor Skill Training in Aikido, the 22nd IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2023). (poster)
  • Tetsuo Ono (2023). Nudge & Boost Agents: Designing Ambient Intelligent Systems to Effectively Influence Human Decision Making, 32nd IEEE International Conference on Robot and Human Interactive Communication (IEEE RO-MAN 2023).
  • Chenlin Hang, Tetsuo Ono, Seiji Yamada (2023). Perspective-taking for Promoting Prosocial Behaviors through Robot-Robot VR Task, 32nd IEEE International Conference on Robot and Human Interactive Communication (IEEE RO-MAN 2023).
    2022
  • Kazuki Mizumaru, Daisuke Sakamoto, Tetsuo Ono (2022). Perception of Emotional Relationships by Observing Body Expressions between Multiple Robots, The Tenth International Conference on Human-Agent Interaction (HAI 2022), pp. 203-211. doi:10.1145/3527188.3561940
  • Kento Goto, Kazuki Mizumaru, Daisuke Sakamoto, Tetsuo Ono (2022). Angel and Devil Robots: Personifying a Dilemma to Influence Willpower, The Tenth International Conference on Human-Agent Interaction (HAI 2022), pp. 260-262. doi:10.1145/3527188.3563934
  • Chenlin Hang, Tetsuo Ono, Seiji Yamada (2022). Perspective-taking of Virtual Agents for Promoting Prosocial Behaviors, The Tenth International Conference on Human-Agent Interaction (HAI 2022), pp. 236-238. doi:10.1145/3527188.3563932
  • Myungguen Choi, Daisuke Sakamoto, Tetsuo Ono (2022). Kuiper Belt: Utilizing the "Out-of-natural Angle" Region in the Eye-gaze Interaction for Virtual Reality, The 2022 ACM Conference on Human Factors in Computing Systems (CHI’22), Article No. 357, pp. 1-17. doi:10.1145/3491102.3517725
  • Kento Goto, Kazuki Mizumaru, Daisuke Sakamoto, Tetsuo Ono (2022). ADioS: Angel and Devil on the Shoulder for Encouraging Human Decision Making. ACM/IEEE International Conference on Human-Robot Interaction (HRI 2022), pp. 1192-1193. (videos) doi:10.5555/3523760.3523970
    2021
  • Chenlin Hang, Tetsuo Ono, Seiji Yamada (2021). Designing Nudge Agents that Promote Human Altruism. The 13th International Conference on Social Robotics (ICSR 2021), pp. 375-385.
  • Naoki Osaka, Kazuki Mizumaru, Daisuke Sakamoto, Tetsuo Ono (2021). A Subtle Effect of Inducing Positive Words by Playing Web-Based Word Chain Game. The Ninth International Conference on Human-Agent Interaction (HAI 2021), pp. 267-271.
  • Daichi Katsura, Naoto Nishino, Daisuke Sakamoto, Tetsuo Ono (2021). Climbing Pathfinding with the Holds and a Decision Method of the Difficulty Level of the Holds. Proc. SPIE 11766, International Workshop on Advanced Image Technology 2021 (IWAIT 2021), 117661G (13 March 2021).
    2020
  • Daichi Katsura, Subaru Ouchi, Daisuke Sakamoto, Tetsuo Ono (2020). How Agents Provide Sports Motivation: Impression Ratings of Videos in Sport Climbing. The 8th International Conference on Human-Agent Interaction (HAI2020), pp. 254-256. doi:10.1145/3406499.3418752
  • Myungguen Choi, Daisuke Sakamoto, Tetsuo Ono (2022). Bubble Gaze Cursor + Bubble Gaze Lens: Applying Area Cursor Technique to Eye-Gaze Interface. In Symposium on Eye Tracking Research and Applications (ETRA ’20). ACM, New York, NY, USA, Article 11, pp. 1-10.
    doi:10.1145/3379155.3391322
    2019
  • Motohiro Makiguchi, Daisuke Sakamoto, Hideaki Takada, Kengo Honda, Tetsuo Ono (2019). Interactive 360-Degree Glasses-Free Tabletop 3D Display, The ACM Symposium on User Interface Software and Technology (UIST 2019). pp. 625-637. Acceptance rate = [24.4%]
    doi: 10.1145/3332165.3347948
  • Kenji Suzuki, Sakiko Nishi, Daisuke Sakamoto, Tetsuo Ono (2019). SCAN: Indoor Navigation Interface on a User-Scanned Indoor Map, 21st International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI 2019)
  • Kazuki Mizumaru, Satoru Satake, Takayuki Kanda, Tetsuo Ono (2019). Stop doing it! Approaching Strategy for a Robot to Admonish Pedestrians, The 14th Annual ACM/IEEE International Conference on Human Robot Interaction (HRI'19). Acceptance rate = [24%]
    doi: 10.1109/HRI.2019.8673017
    2018
  • Hiroki Kurosawa, Daisuke Sakamoto, Tetsuo Ono (2018). MyoTilt: Target Selection Method on Smartwatches using Tilting Operation and Electromyography, 20th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI 2018), Article 43, 11 pages. Acceptance rate = 50/213 = [23.4%]
    doi: 10.1145/3229434.3229457
  • Kenji Suzuki, Ryuuki Sakamoto, Daisuke Sakamoto, Tetsuo Ono (2018). Pressure-sensitive Zooming-out Interfaces for One-handed Mobile Interaction, 20th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI 2018), Article 30, 8 pages. Acceptance rate = 50/213 = [23.4%]
    doi: 10.1145/3229434.3229446
  • Masaki Nishino, Junichi Akita, Kiyohide Ito, Makoto Okamoto, Testuo Ono (2018). A Unimodal Interface Device Coupling Distance with Intensities in Luminance and Temperature, 16th International Conference on Computers Helping People with Special Needs (ICCHP 2018), Lecture Notes in Computer Science, vol 10897, pp. 19-22, Springer.
    doi: 10.1007/978-3-319-94274-2_3
    2017
  • Haruka Kasuga, Daisuke Sakamoto, Nagisa Munekata, and Tetsuo Ono (2017). A Social Robot in a Human-Animal Relationship at Home: A Field Study, Proceedings of the 5th International Conference on Human Agent Interaction (HAI '17). ACM, New York, NY, USA, 61-69.
    doi: 10.1145/3125739.3125759
  • Tetsuo Ono, Nagisa Munekata (2017). Design Principle for Social Robot Behavior Based on Communication Activity, 12th ACM/IEEE International Conference on Human-Robot Interaction (HRI '17), pp. 239-240.
    doi: 10.1145/3029798.3038306
  • Benjamin Luke Evans, Nagisa Munekata, Tetsuo Ono (2017). Using a Human-Agent Interaction Model to Consider the Interaction of Humans and Music-Generation Systems, 12th ACM/IEEE International Conference on Human-Robot Interaction (HRI '17), pp. 115-116.
    doi: 10.1145/3029798.3038392
  • Makoto Kimura, Tetsuo Ono (2017). Semi-automated Web Advertisement Design System with Interactive Particle Swarm Optimization, The 23rd International Symposium on Artificial Life and Robotics (AROB 23rd '17). GS10-4.
    2016
  • Masahiro Kitagawa, Benjamin Luke Evans, Nagisa Munekata, Tetsuo Ono (2016). Mutual Adaptation between a Human and a Robot Based on Timing Control of Sleep-time, 4th International Conference on Human-Agent Interaction (HAI 2016), pp. 353-354.
    doi: 10.1145/2974804.2980502
  • Tetsuo Ono, Takashi Ichijo, Nagisa Munekata (2016). Emergence of Joint Attention between Two Robots and Human using Communication Activity Caused by Synchronous Behaviors, the IEEE International Symposium on Robot and Human Interactive Communication (IEEE RO-MAN 2016), pp. 1187-1190.
    doi: 10.1109/ROMAN.2016.7745260
  • Makoto Kimura, Tetsuo Ono (2016). Human Beings as Particles in PSO, The 22nd International Symposium on Artificial Life and Robotics (AROB 22nd 2016), GS5-3.
    2015
  • Nagisa Munekata, Megumi Tsujimoto, Tetsuo Ono (2015). Robot Behavior Control System based on User's Attitude using SCL, The 24th IEEE International Symposium on Robot and Human Interactive Communication (IEEE RO-MAN 2015). pp. 197-201, doi> 10.1109/ROMAN.2015.7333595.
    2014
  • Tamami Saga, Nagisa Munekata, Tetsuo Ono (2014). Daily Support Robots that Move on Me, SIGGRAPH Asia 2014 Emerging Technologies. doi>10.1145/2669047.2669055. Acceptance rate = 14/40 = [35%]
  • Junichi Akita, Tetsuo Ono, Kiyohide Ito, Makoot Okamoto (2014). Touch at a Distance: Simple Perception Aid Device with User's Explorer Action SIGGRAPH Asia 2014 Emerging Technologies. doi>10.1145/2669047.2669058. Acceptance rate = 14/40 = [35%]
  • Benjamin Evans, Satoru Fukayama, Masataka Goto, Nagisa Munekata, Tetsuo Ono (2014). AutoChorusCreator: Four-Part Chorus Generator with Musical Feature Control, Using Search Spaces Constructed from Rules of Music Theory, 40th International Computer Music Conference (ICMC 2014), pp. 1016-1023. Acceptance rate = 120/387 = [31%]
  • Takashi Ichijo, Nagisa Munekata, Tetsuo Ono (2014). Unification of Demonstrative Pronouns in a Small Group Guided by a Robot, 2nd International Conference on Human-Agent Interaction (HAI 2014), pp. 229-232, doi>10.1145/2658861.2658929.
  • Tamami Saga, Nagisa Munekata, Tetsuo Ono (2014). Daily Support Robots that Move on the Body, 2nd International Conference on Human-Agent Interaction (HAI 2014), pp. 29-34, doi>10.1145/2658861.2658882. Acceptance rate = 27/62 = [43%]
  • Kiyohide Ito, Yoshiharu Fujimoto, Ryoko Otsuki, Yuka Niiyama, Akihiro Masatani, Takanori Komatsu, Junichi Akita, Tetsuo Ono, Makoto Okamoto (2014). FB-Finger: Development of a Novel Electric Travel Aid with a Unique Haptic Interface, 14th International Conference on Computers Helping People with Special Needs (ICCHP 2014), pp. 65-72. Acceptance rate = 132/362 = [36%]
  • Takashi Ichijo, Nagisa Munekata, Kazuo Hiraki, Tetsuo Ono (2014). Entrainment Effect Caused by Joint Attention of Two Robots, 9th ACM/IEEE International Conference on Human-Robot Interaction (HRI 2014), pp. 178-179.
  • Benjamin Luke Evans, Nagisa Munekata, Tetsuo Ono (2014). Does the Audience Hear My Heart? - Comparing the Physiological Responses of Listeners with Those of the Composer, 2nd International Conference on Physiological Computing Systems (PhyCS 2014), DOI:10.5220/0004810301610166.
  • Takumi Shirokura, Nagisa Munekata, Tetsuo Ono (2014). ExciTube - Video Player for Sharing Viewer's Excitement, 2nd International Conference on Physiological Computing Systems (PhyCS 2014), DOI:10.5220/0004726503150322.
    2013
  • Takumi Shirokura, Nagisa Munekata, Tetsuo Ono (2013). AffectiView: Mobile Video Camera Application using Physiological Data, 12th International Conference on Mobile and Ubiquitous Multimedia (MUM 2013), Article No. 31.
  • Akira Imayoshi, Hiroshi Yoshikawa, Nagisa Munekata, Tetsuo Ono (2013). Robots that Can Feel the Mood: Adaptive Interrupts in Conversation Using the Activity of Communications, Proceedings of 1st International Conference on Human-Agent Interaction (iHAI 2013).
  • Megumi Tsujimoto, Nagisa Munekata, Tetsuo Ono (2013). Evaluating How the Impression Formation between Human and Robots is Effected by the Relation between the Robots, Proceedings of 1st International Conference on Human-Agent Interaction (iHAI 2013).
  • Wataru Kodama, Nagisa Munekata, Tetsuo Ono (2013). Agents on Robots: Mixed Reality Robots with Changeable Appearances depending on the Situation, Proceedings of 1st International Conference on Human-Agent Interaction (iHAI 2013).
  • Takumi Shirokura, Nagisa Munekata, Tetsuo Ono (2013). E3-Player: Emotional Excitement Enhancing Video Player using Skin Conductance Response, International Conference on Intelligent User Interfaces (IUI 2013), Poster & Demonstrations, pp. 47-48.
  • Akira Imayoshi, Nagisa Munekata, Tetsuo Ono (2013). Robots that Can Feel the Mood: Context-Aware Behaviors in Accordance with the Activity of Communications, Proceedings of 8th ACM/IEEE International Conference on Human-Robot Interaction (HRI 2013), pp. 143-144.
    2012
  • Akira Imayoshi, Nagisa Munekata, Tetsuo Ono (2012). Augmented Social Space : Robots Can Generate Context-Aware Adaptive Behaviors According to the Activity of Communications, Proceedings of the 2012 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2012), Workshops and Tutorials, TW8_0011, ISBN: 978-972-8822-26-2.
  • Kiyohide Ito, Yohsiharu Fujimoto, Ryoko Otsuki, Makoto Okamoto, Junichi Akita, Takanori Komatsu, Akihiro Masatani, Tetsuo Ono (2012). Development on a Direct Haptic Interface of a Novel Travel Aid for the Blind, The Second International Conference on Ambient Computing, Applications, Services and Technologies (AMBIENT 2012), September 23-28, 2012, Barcelona, Spain.
    2011
  • Takao Hishikawa, Akihiro Okayama, Nagisa Munekata, Tetsuo Ono (2011). Humanoids that can feel the mood: Realization of smooth communications between humans and robots using “tweets” produced by Talking Social Space, Workshop on Human-Robot Symbiosis: Synergistic Creation of Human-Robot Relationships, 11th IEEE-RAS International Conference on Humanoid Robots (Humanoids 2011), WS3-5.
  • Teruhisa Nakamura, Nagisa Munekata, Fumihiko Nakamura, Tetsuo Ono, Hitoshi Matsubara (2011). Universal Game based on Traditional Children's Outdoor Games, IFIP 10th International Conference on Entertainment Computing (ICEC 2011), Vol. 6972, pp. 59-64 (2011).
  • Tetsuya Kaneko, Tetsuo Ono, Nagisa Munekata (2011). Implementation of context-adaptive Physical Imitation between Humans, 20th IEEE International Symposium on Robot and Human Interactive Communication (IEEE RO-MAN 2011), pp. 187-191.
  • Okamoto, M., Komatsu, T., Ito, K., Akita, J. and Ono, T. (2011). FutureBody: Design of Perception Using the Human Body, In Proceedings of the 2nd Augmented Human International Conference (AH 2011), article No. a-35.
    2010
  • Takumi Shirokura, Daisuke Sakamoto, Yuta Sugiura, Tetsuo Ono, Masahiko Inami, Takeo Igarashi (2010). RoboJockey: Real-time, Simultaneous and Continuous Creation of Robot Actions for Everyone, Proceedings of 7th International Conference on Advances in Computer Entertainment Technology (ACE2010).
  • Takumi Shirokura, Daisuke Sakamoto, Yuta Sugiura, Tetsuo Ono, Masahiko Inami, and Takeo Igarashi (2010). RoboJockey: real-time, simultaneous, and continuous creation of robot actions for everyone. In Adjunct Proceedings of the 23nd Annual ACM Symposium on User Interface Software and Technology (UIST '10), pp. 399-400. DOI=10.1145/1866218.1866239
  • Chiharu Iwatsuki, Tetsuo Ono, Hitoshi Matsubara (2010). Reliability and Diffusion of Information Transmitted from Robots in Human-Robot Interaction, Human-Robot Symbiosis: Synergistic creation of human-robot relationships, IEEE/RSJ IROS 2010 Workshop, Taipei, October 18-22, 2010.
  • Tetsuo Ono, Kohei Ogawa (2010). Cognitive Effects to Interactions by Relationships between Humans and Agents, Proceedings of the 14th World Multi-Conference on Systems, Cybernetics and Informatics (WMSCI2010), pp. 18-23.
    2009
  • Kohei Ogawa, Christoph Bartneck, Daisuke Sakamoto, Takayuki Kanda, Tetsuo Ono, Hiroshi Ishiguro (2009). Can An Android Persuade You?, 18th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN2009), pp. 553-557, 2009.09.
  • Ryo Mizuno, Kiyohide Ito, Junichi Akita, Tetsuo Ono, Takanori Komatsu, Makoto Okamoto (2009). User's Motion for Shape Perception using CyARM, Human-Computer Interaction International (HCII 2009), LNAI 5638, pp. 185-191.
    2008
  • Kohei Ogawa, Tetsuo Ono (2008). ITACO: Effects to Interactions by Relationships between Humans and Artifacts, 8th International Conference on Intelligent Virtual Agents (IVA 2008), Tokyo, Japan, (September, 2008), pp. 296-307.
  • Kohei Ogawa, Tetsuo Ono (2008). ITACO: Constructing an Emotional Relationship between Human and Robot, The 17th International Symposium on Robot and Human Interactive Communication, (IEEE RO-MAN 2008), pp. 35-40, Munich, Germany (August, 2008).
  • Ryo Mizuno, Kiyohide Ito, Tetsuo Ono, Takanori Komatsu and Makoto Okamoto (2008). Shape Perception using CyARM - Active Sensing Device, Proceedings of the 6th International Conference of Cognitive Science (ICCS2008), pp. 182-185, Seoul, Korea (July, 2008).
    2007
  • Daisuke Komagome, Michio Suzuki, Tetsuo Ono and Seiji Yamada (2007). RobotMeme - A Proposal of Human-Robot Mimetic Mutual Adaptation -, the 16th International Workshop on Robot and Human Interactive Communication (IEEE RO-MAN 2007), pp.427-432, Jeju Island, Korea (September, 2007).
  • Daisuke Sakamoto, Takayuki Kanda, Tetsuo Ono, Hiroshi Ishiguro and Norihiro Hagita (2007). Android as a Telecommunication Medium with Human Like Presence, 2nd ACM/IEEE International Conference on Human-Robot Interaction (HRI2007), pp. 193-200, Washington D.C., (March 2007). Acceptance rate = 22/93 = [23.6%]
    2006
  • Tetsuo Ono, Takanori Komatsu, Jun-ichi Akita, Kiyohide Ito, Makoto Okamoto (2006). CyARM: Interactive Device for Environment Recognition and Joint Haptic Attention Using Non-visual Modality, Proceedings of 10th International Conference on Computers Helping People with Special Needs (ICCHP 2006), pp. 1251-1258.
  • Kazuyuki Takahashi, Tetsuo Ono (2006). Robot Station: Unified Development Environment for Generating Imitative Behaviors by Heterogeneous Robots, Proceedings of Joint 3rd International Conference on Soft Computing and Intelligent Systems and 7th International Symposium on Advanced Intelligent Systems (SCIS & ISIS 2006).
  • Daisuke Sakamoto, Tetsuo Ono (2006). Sociality of Robots: Do Robots Construct or Collapse Human Relations?, Proceedings of the 2006 ACM Conference on Human-Robot Interaction (HRI2006), pp. 355-356.
    2005
  • Takanori Komatsu, Tetsuo Ono, Jun-ichi Akita, Kiyohide Ito and Makoto Okamoto (2005). See it by Hand -CyARM: Enhancing interaction ability without using visual information, The 3rd International Conference on Computational Intelligence, Robotics and Autonomous Systems, SS4B-2, (CD-ROM).
  • Takanori Komatsu, et. al. (2005). Reconfigurable Robot with Intuitive Authoring System? “Dress-Up Robot”?, In Proceedings of the 36th International Symposium on Robotics (ISR2005), (CD-ROM).
  • Daisuke Sakamoto, Tetsuo Ono (2005). activeCanvas: Using Ambient Displays as a Canvas for Embedded Interactive Art, 4th International Conference on Entertainment Computing (ICEC 2005). (poster)
  • Makoto Okamoto, Jun-ichi Akita, Kiyohide Ito, Tetsuo Ono (2005). See it by Hand - CyARM, Proceedings of 2nd International Conference on Enactive Interfaces (Enactive05).
  • Kohei Ogawa, Tetsuo Ono (2005). Ubiquitous Cognition: Mobile Environment Achieved by Migratable Agent, Proceedings of 7th International Conference on Human Computer Interaction with Mobile Devices and Services (MobileHCI05), pp. 337-338.
  • Junichi Akita, Kiyohide Ito, Takanori Komatsu, Tetsuo Ono and Makoto Okamoto (2005). CyARM: Direct Perception Device by Dynamic Touch, Proceedings of 13th International Conference on Perception and Action (ICPA 2005), H. Heft and K. L. Marsh (Eds.), Studies in Perception and Action VIII, pp.87-90.
  • Kiyohide Ito, Makoto Okamoto, Junichi Akita, Ikuko Gyobu, Tomohito Takagi, Takahiro Hoshi and Yu Mishima (2005). CyARM: an Alternative Aid Device for Blind Persons, Proceedings of Computer-Human Interaction (CHI 2005), pp. 1483-1486.
    2004
  • Tetsuo Ono (2004). ITACO: Ubiquitous Cognition Achieved by Migratable Agents between Media, Proc. 10th International Conference on Virtual Systems and Multimedia (VSMM2004), pp. 1177-1182.
  • Makoto Okamoto, Jun-ichi Akita, Kiyohide Ito, Tetsuo Ono (2004). See it by Hand - CyARM, Proceedings of 10th International Conference on Virtual Systems and Multimedia (VSMM2004), pp. 1194-1203.
  • Daisuke Sakamoto, Takayuki Kanda, Tetsuo Ono, Masayuki Kamashima, Michita Imai, Hiroshi Ishiguro (2004). Cooperative Embodied Communication Emerged by Interactive Humanoid Robots, Proceedings of International Workshop on Robot and Human Communication (ROMAN2004), pp. 443-448.
  • Masayuki Kamashima, Takayuki Kanda, Michita Imai, Tetsuo Ono, Daisuke Sakamoto, Hiroshi Ishiguro (2004). Embodied Cooperative Behaviors by an Autonomous Humanoid Robot, Proceedings of 2004 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS2004), pp. 2500-2505.
  • Makoto Okamoto, Jun-ichi Akita, Kiyohide Ito, Tetsuo Ono, Tomohito Takagi (2004). CyArm: Interactive Device for Environment Recognition Using a Non-Visual Modality, Proceedings of 9th International Conference on Computers Helping People with Special Needs (ICCHP2004), pp. 462-467.
  • Ichiro Siio, Noyuri Mima, Ian Frank, Tetsuo Ono, Hillel Weintraub (2004). Making Recipes in the Kitchen of the Future, Proceedings of Conference on Human Factors in Computing Systems (CHI-04), pp. 1554.
    2003
  • Tetsuo Ono, Michita Imai, Takayuki Kanda, Hiroshi Ishiguro (2003). Embodied Communications between Humans and Robots Emerging from Entrained Gestures, Proceedings of 2003 IEEE International Symposium on Computational Intelligence in Robotics and Automation (IEEE CIRA2003), pp. 558-563.
  • Tetsuo Ono (2003). Embodied Communication between Humans and Robots Emerging from Entrained Gestures, Hierarchies of Communication (H. H. Diebner & L. Ramsay Eds.), ZKM Center for Art and Media, pp. 97-114.
  • Takayuki Kanda, Hiroshi Ishiguro, Michita Imai, Tetsuo Ono (2003). Body Movement Analysis of Human-Robot Interaction, International Joint Conference on Artificial Intelligence (IJCAI 2003), pp. 177-182. Acceptance rate = [21%]
    2002
  • Takayuki Kanda, Hiroshi Ishiguro, Michita Imai, Tetsuo Ono, Kenji Mase (2002). A Constructive Approach for Developing Interactive Humanoid Robots, IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS2002), pp. 1265-1270.
  • Takayuki Kanda, Hiroshi Ishiguro, Tetsuo Ono, Michita Imai, Kenji Mase (2002). Multi-Robot Cooperation for Human-Robot Communication, IEEE International Workshop on Robot and Human Communication (ROMAN2002), pp. 271-276.
  • Michita Imai, Takayuki Kanda, Tetsuo Ono, Hiroshi Ishiguro, Kenji Mase (2002). Robot Mediated Round Table: Analysis of the Effect of Robot's Gaze, International Workshop on Robot and Human Communication (ROMAN2002), pp. 411-416.
  • Takayuki Kanda, Hiroshi Ishiguro, Tetsuo Ono, Michita Imai and Ryohei Nakatsu (2002). Development and Evaluation of an Interactive Humanoid Robot "Robovie," IEEE International Conference on Robotics and Automation (ICRA2002), pp. 4166-4173.
    2001
  • Tetsuo Ono, Michita Imai, Hiroshi Ishiguro (2001). A Model of Embodied Communications with Gestures between Humans and Robots,  Proceedings of Twenty-third Annual Meeting of the Cognitive Science Society (CogSci2001), pp. 732-737.
  • Hiroshi Ishiguro, Tetsuo Ono, Michita Imai, Takayuki Kanda (2001). Development of an Interactive Humanoid Robot “Robovie” - An interdisciplinary research approach between cognitive science and robotics -, Proceedings of International Symposium on Robotics Research (ISRR2001).
  • Hiroshi Ishiguro, Tetsuo Ono, Michita Imai, Takeshi Maeda, Takayuki Kanda, Ryohei Nakatsu (2001). Robovie: A Robot Generates Episode Chains in Our Daily Life, Proceedings of 32nd International Symposium on Robotics (ISR2001), pp. 1356-1361.
  • Michita Imai, Tetsuo Ono, Hiroshi Ishiguro (2001). Physical Relation and Expression: Joint Attention for Human-Robot Interaction, Proceedings of 10th IEEE International Workshop on Robot and Human Communication (IEEE ROMAN 2001). (accepted)
  • Michita Imai, Tetsuo Ono, Hiroshi Ishiguro (2001). Robovie: Communication Technologies for a Social Robot, Proceedings of the Sixth International Symposium on Artificial Life and Robotics (AROB 6th '01), Vol. 1, pp. 50-53.
    2000
  • Tetsuo Ono, Michita Imai (2000). Reading a Robot's Mind: A Model of Utterance Understanding based on the Theory of Mind Mechanism, Proceedings of Seventeenth National Conference on Artificial Intelligence (AAAI-2000), pp. 142-148. Acceptance rate = 143/432 = [33%]
  • Tetsuo Ono, Michita Imai, Hiroshi Ishiguro (2000). Anthropomorphic Communications in the Emerging Relationship between Humans and Robots, Proceedings of 9th IEEE International Workshop on Robot and Human Communication (IEEE ROMAN 2000), pp. 334-339.
  • Tetsuo Ono, Michita Imai (2000). Robot Behavior Generation using Quasi-Autopoietic System and its Social Dynamics, Proceedings of The Fourth Asian Fuzzy Systems Symposium (AFSS2000), pp. 16-21.
  • Michita Imai, Tetsuo Ono, Hiroshi Ishiguro, Yuichiro Anzai (2000). Attention Mechanism for Utterance Generation, Proceedings of 9th IEEE International Workshop on Robot and Human Communication (IEEE ROMAN 2000), pp. 1-6.
    1999
  • Tetsuo Ono, Michita Imai (1999). Robot-Mediated Communication: Robots Promoting Matchmaking between Humans, Proceedings of 8th IEEE International Workshop on Robot and Human Communication (IEEE ROMAN'99), pp. 237-241.
  • Tetsuo Ono, Michita Imai, Tameyuki Etani (1999). Robots as Human Peers: Cognitive Conditions of Human-Robot Interaction, Proceedings of The Second International Conference on Cognitive Science (ICCS'99), pp. 693-696.
  • Tetsuo Ono, Michita Imai, and Tameyuki Etani (1999). Sociality of Robots in Symbiotic Relations with Humans, Proceedings of the Fourth International Symposium on Artificial Life and Robotics (AROB 4th '99), pp. 16-19.
  • Michita Imai, Tetsuo Ono, Tameyuki Etani (1999). Attractive Interface for Human Robot Interaction, Proceedings of 8th IEEE International Workshop on Robot and Human Communication (IEEE ROMAN'99), pp. 124-129.
  • Michita Imai, Tetsuo Ono, Tameyuki Etani (1999). Agent Migration: Communications between a Human and Robot, Proceedings of IEEE International Conference on Systems, Man and Cybernetics (IEEE SMC'99), TQ22-5, pp. 391.
    1998
  • Tetsuo Ono, Satoshi Tojo (1998). Computational Model of Pidgin-Creole Phenomena: Language Fusion and Bifurcation on Cross Cultural Communication, PRICAI'98 Workshop, Proceedings of Workshop on Issues in Cross Cultural Communication -- Towards Culturally Situated Agents --, pp. 61-72.
  • Tetsuo Ono, Michio Okada (1998). Consistency Generation dependent on Situation, Proceedings of 7th IEEE International Workshop on Robot and Human Communication (IEEE ROMAN'98), Vol. 1, pp. 40-45.
    1996
  • Tetsuo Ono, Satoshi Tojo, and Satoshi Sato (1996). Common Language Acquisition by Multi-Agents, International Computer Symposium (ICS'96), Proceedings on Artificial Intelligence, pp. 218-223.
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